![]() Any deaths were simply carelessness that a simple respawn fixed. We have never done this because we have never needed to. I actually requipped light the fuse just so I could run up, insta res him, then we both run behind cover so he can res me. Instead of two dudes just sort of trashing a big map kinda solo that happen to be together.we stick together and approach the maps tactically. We discuss our builds in light of how they work together. Yeah I think I need some help" while I'm patiently jogging over to him because I know him enough to just ignore his initial optimism half the time.) We give each other status reports (Well, I ask whats going on when he goes "Argh" and then head to him and he goes "I think I"m good. ![]() Or when approaching a set of buildings I say stuff like "Lets cut down the right side of this whole area and we will clean them up left to right." Or "You cover the ones coming from that corridor I'll deal with this guy up on that ledge" etc. When they wander past my rock "I TOLD YA WHAT WOULD HAPPEN", well, it happens. I'll waddle my ass down to a big rock and he'll snipe them from afar. ![]() And we cooperate over voice properly and stuff. Borderlands.difficult?"Īnd now we discuss tactics for taking on a base in light of likely enemy spawns and whatnot. So we start up TVHM, he switches back to his maya and by the time we get to sanctuary he's all "Holy shit this is actually kinda of difficult" and I'm all "RIGHT? RIGHT? What did I say eh? Isn't it great?" And he's all "Yeah! I don't think I can get my head around it. The whole of normal he was basically complaing about how boring normal was and that he didn't really have to pay attention. So like Monger was all "Man I don't think I can handle Bl2 a second time" and I'm telling him "Nah man TVHM actually sounds like fun, the enemies are actually difficult, more aggressive, can shoot better, you need to use strategy and tactics to defeat them, there are more enemies with shields so shock is more useful yada yada." Yeah, nobody cared about the robolution treasure room because the drops were comparatively shittyĮven if you got a similar item to one from the armory, it would tend to have bad parts and relatively mediocre stats Many older BL players had been glitch farming the Knoxx treasure room for so long at that point that they didn't really care by then. The problem with them vs Gen Knoxx's treasure room was that the Lance chests in Knoxx dropped higher level/better loot consistently.īut the end reward for Robolution (the last DLC) was basically a free, infinitely re-loadable treasure room with no barrier to reentry. You can exit and reload and reopen them as many times as you want. At the end you get a room full of unopened red chests. Honestly? They're probably waiting a little while longer to release the 'free treasure room DLC" like they did for BL1. (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan.
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